The Main Problem Of Season 2

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#1
JesusMonroe

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Looking at other forums, some people have pointed out a big problem with the season. There are no more hubs! Okay, there are, but they're not nearly as prevalent. Remember in S1E2 or S1E3, where Lee could just walk around and talk to people at the beginning of the episode? He'd ask everybody what was on their minds and you'd get to see how different characters were reacting to the day's events. There's none of that in Season 2. With the ski lodge, you could talk to Alvin and Rebecca and help Sarita and Sarah decorate a tree, but that's kind of it. All of the conversations were necessary to progress in the story, too. There are no more optional conversations 

 

During the five day journey through the woods, we could've stopped three days in and talk to each character. After the bridge, you can only talk to Alvin and Nick. It would be great to have more moments of interaction with the cast as I think this contributes to the cast not being as memorable as Season 1. Also, it can add length to the episode (neither episode in Season 2 has been over two hours long)

 

Other forums have complained about this, too. I think it's worth talking about. We need breaks in the action to get to know other people and take a breather. If you don't like that, then don't take the breather! Plus, the hubs also give little moments for Clementine. Remember Lee and all of his little adorkable moments while examining objects? There was nothing to examine in the Ski Lodge besides the can of peaches (which just made Clementine scowl) and the tree toppers

 

I'd like to see these make a return, and hopefully they will with Carver's camp in E3, but I think it would be difficult considering that the cast has probably recorded all of their lines


  • 2

Imagine a group of a hundred motorcycles driving down a freeway. Eventually, they hit a junction. One road goes northwest and the other goes northeast. So one guy, we'll call him S, says, "Let's go northwest!" A mile past the intersection, a semi careens into the group and kills ninety of them. Ten are wounded, but they survive and keep going. Eventually, they hit 10,000 miles. S suddenly has his consciousness thrown into his past body right before the junction. Now, he says, "Let's go northeast!" All 100 bikers survive. Happily ever after, right? But what about the ten, no nine, who went northwest and survived? What happens to the reality they were living? Does it just disappear now that S has changed the past? It's not like only bad things happened on that 10,000 mile journey. Maybe one of them fell in love with a gas station attendant and got her pregnant or maybe one adopted a homeless kid that joined the adventure. That 10,000 mile journey would be full of stories. Romances, farewells, friendships...the loss of those ninety lives is horrible and unfortunate, but what would rewriting their history mean? The nine who survived lived full lives and did the best they could with the hand they were dealt. How could it be right to just erase all that? Isn't that worth something? Is there a point to a world where everything is happy? Are people who struggle for a better life just idiots? Being human is about fighting even when it seems hopeless and finding happiness in a world that hates it. Are you saying that's worthless?


#2
Guest_CraigTNelsonMandela_*

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well that just blows



#3
SpaceBum

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I fully agree that the paucity of hub scenes thus far in Season 2 has diluted the gameplay compared to Season 1.  Exploring the Greene farm, the St. John farm, and the Crawford school was actually quite fun.  I was afraid that all the wandering around might become annoying during subsequent replays of Season 1, but I found that I actually still enjoyed the interaction with the characters, even if I knew what they were going to say.  I mean, at the St. John farm, who could resist talking to Larry and hearing him exclaim, "I've got charm comin' out of my ass!"?


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#4
Cthulhu42

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I've noticed it more regarding TWAU than TWD S2, but yeah, it does seem to be the case.
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#5
DarylDixonReedus

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Well, the good thing is Episode 3 is about 1.8 gigabytes.

Maybe more hubs? :)


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#6
nazacuckoo

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The lack of hubs doesn't actually bother me.

While I can understand the appeal, I kinda felt like I had to talk to everyone and examine everything in season 1 just so that I didn't feel like I was missing anything.

But then again, like I said, I understand the appeal.


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"There's no "I" in team" 

"Yeah, there's no "U" either. So I guess if I'm not on the team, and you're not on the team, nobody's on the God damn team. The team sucks!"


#7
The Walking Shooter

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The lack of hubs doesn't actually bother me.
While I can understand the appeal, I kinda felt like I had to talk to everyone and examine everything in season 1 just so that I didn't feel like I was missing anything.
But then again, like I said, I understand the appeal.


Yeah I agree. I feel that they're personally going for a more faster paced tone this season than last, as whilst in the last season we had breathers and could feel more connected to the characters, in this season Clementine has just become more detached and after Lee probably doesn't want to experience the loss of losing people she has grown attached to.
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#8
JesusMonroe

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Yeah I agree. I feel that they're personally going for a more faster paced tone this season than last, as whilst in the last season we had breathers and could feel more connected to the characters, in this season Clementine has just become more detached and after Lee probably doesn't want to experience the loss of losing people she has grown attached to.

I doubt that was the intention of the writers when they decided to make less hubs, though

The thing you have to remember about hubs is that they're optional. The only time last season where you had to talk to people was in the pharmacy while waiting for Glenn to call. If you don't want the breather, don't take it. If you do, take it. Win win
  • 0

Imagine a group of a hundred motorcycles driving down a freeway. Eventually, they hit a junction. One road goes northwest and the other goes northeast. So one guy, we'll call him S, says, "Let's go northwest!" A mile past the intersection, a semi careens into the group and kills ninety of them. Ten are wounded, but they survive and keep going. Eventually, they hit 10,000 miles. S suddenly has his consciousness thrown into his past body right before the junction. Now, he says, "Let's go northeast!" All 100 bikers survive. Happily ever after, right? But what about the ten, no nine, who went northwest and survived? What happens to the reality they were living? Does it just disappear now that S has changed the past? It's not like only bad things happened on that 10,000 mile journey. Maybe one of them fell in love with a gas station attendant and got her pregnant or maybe one adopted a homeless kid that joined the adventure. That 10,000 mile journey would be full of stories. Romances, farewells, friendships...the loss of those ninety lives is horrible and unfortunate, but what would rewriting their history mean? The nine who survived lived full lives and did the best they could with the hand they were dealt. How could it be right to just erase all that? Isn't that worth something? Is there a point to a world where everything is happy? Are people who struggle for a better life just idiots? Being human is about fighting even when it seems hopeless and finding happiness in a world that hates it. Are you saying that's worthless?


#9
The Walking Shooter

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I doubt that was the intention of the writers when they decided to make less hubs, though
The thing you have to remember about hubs is that they're optional. The only time last season where you had to talk to people was in the pharmacy while waiting for Glenn to call. If you don't want the breather, don't take it. If you do, take it. Win win


Aye I see your point. I think it would be good if we could get a chance to connect with the other survivors. To me personally I don't feel like any of the other characters are really that interesting this season excluding Carver and Rebecca. If we could have the option to speak to them I would probably be able to connect with them.
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#10
CrusherDestroyer

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This seasons cast has already come and gone so quick for me it's hard to get attached. I've already lost Pete Nick and Alvin and I can see me losing more in the next episode at carvers camp
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#11
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Season 2 is far worse than S1 IMO.

It has a lot of problems and lacks what made S1 great.

Decisions you make don't feel like they have much impact on story. There are no characters so far that I care about except for maybe Luke. The fact that you play a kid makes a large portion of the game feel forced just so you can play something. And even those parts that they make you play are very uncreative and boring.

 

"Hey look, there's a bridge ahead. Clem, take the binoculars and tell us what you see."

Then you just look left and right and done. How convenient.

 

There's a guy pointing a rifle at us. Here's an Idea, let's let a 10 y/o talk to him because an adult trying to calm the situation is obiously not a good idea.

Then no matter what you say, you can just click randomly, Nick will shoot the guy.

 

Someone needs to shut down the wind turbine. Why should any of the adults do that when we can just let a 10 y/o who probably doesn't know how to replace batteries in a toy figure out how to do it.

Then you open the thing and you see a key and a hole that looks like a key could fit in it. How convenient.

 

There is no big confrontations in which you have to choose a side like Lilly and Kenny in S1, or groups choice vs clem's choice.

Some puzzles could have been thrown in possibly with a time limit. Wind turbine for example would've been much more fun if you had to figure something out quickly to shut it down.

 

The gap between episodes bothers me as well. Should've been 3 weeks tops between episodes. This way I just lose interest.


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#12
The Walking Shooter

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Season 2 is far worse than S1 IMO.
It has a lot of problems and lacks what made S1 great.
Decisions you make don't feel like they have much impact on story. There are no characters so far that I care about except for maybe Luke. The fact that you play a kid makes a large portion of the game feel forced just so you can play something. And even those parts that they make you play are very uncreative and boring.
 
"Hey look, there's a bridge ahead. Clem, take the binoculars and tell us what you see."
Then you just look left and right and done. How convenient.
 
There's a guy pointing a rifle at us. Here's an Idea, let's let a 10 y/o talk to him because an adult trying to calm the situation is obiously not a good idea.
Then no matter what you say, you can just click randomly, Nick will shoot the guy.
 
Someone needs to shut down the wind turbine. Why should any of the adults do that when we can just let a 10 y/o who probably doesn't know how to replace batteries in a toy figure out how to do it.
Then you open the thing and you see a key and a hole that looks like a key could fit in it. How convenient.
 
There is no big confrontations in which you have to choose a side like Lilly and Kenny in S1, or groups choice vs clem's choice.
Some puzzles could have been thrown in possibly with a time limit. Wind turbine for example would've been much more fun if you had to figure something out quickly to shut it down.
 
The gap between episodes bothers me as well. Should've been 3 weeks tops between episodes. This way I just lose interest.


Whilst I do agree that season1 was better than 2 (so far) it would be extremely boring if we didn't do these things. Clementine as a kid restricts many things, so the gameplay we do get should be counted as a blessing. And the bridge example was just like the binoculars scene in episode 4 of season1 in which Lee and Kenny search for boats, and then all of a sudden we see ninja Molly in the distance.

Clementine shutting down the wind turbine I feel was her responsibility because the adults were dealing with the zombies. A little girl, no matter how tough she is, isn't going to be as strong as the adults. Might as well let her do the work whilst the adults protect her.

I feel that in the next episode a situation like Kenny and Lilly would arise, but for now I'm grateful that not everything in season2 is a rehash of season1. It would just make it predictable and bland, something that could still easily happen.

And I'd rather Telltale polish their episodes than just rush them for the latest delivery. I don't want a glitchy mess that takes out all the fun.
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#13
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I didn't discover Season 1 of the game until all of the episodes were released, so I was able to binge play it.  It was such an incredible, fresh experience, and its effect on me lingered long after the closing credits of Episode 5.  Season 2 has had some great moments in it, too, but the interminable wait between episodes dampens my enthusiasm somewhat after the initial euphoria of playing each episode passes.  I think that Season 1 set the bar so high that the follow-on episodes were bound to be a let-down for many.  That's perfectly understandable.  I won't render my final judgment on Season 2 until I complete it, but I will say that its impact upon me thus far is not as great as Season 1.  That's not necessarily a bad thing, but it'll be difficult for Telltale to top the masterpiece that is the first season.


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#14
The Walking Shooter

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I didn't discover Season 1 of the game until all of the episodes were released, so I was able to binge play it.  It was such an incredible, fresh experience, and its effect on me lingered long after the closing credits of Episode 5.  Season 2 has had some great moments in it, too, but the interminable wait between episodes dampens my enthusiasm somewhat after the initial euphoria of playing each episode passes.  I think that Season 1 set the bar so high that the follow-on episodes were bound to be a let-down for many.  That's perfectly understandable.  I won't render my final judgment on Season 2 until I complete it, but I will say that its impact upon me thus far is not as great as Season 1.  That's not necessarily a bad thing, but it'll be difficult for Telltale to top the masterpiece that is the first season.


Yeah I binged watched season1 as well. I'm frustrated with the waits but I understand the need for them and infact I welcome them. I don't want a half baked mess, but I wish Telltale did provide more depth into their new characters. A couple of characters I like, but I don't root for them the same way I did Lilly, Doug, Katjaa, Duck hell even Ben.
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#15
nazacuckoo

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Decisions you make don't feel like they have much impact on story.

 

It has about as much of an impact as the first season had, if not even more so. In episode 2,

Spoiler

Compared to how the series has gone so far, that's a lot of different ways the episode can end... Or at least, who will make it to the end.


  • 0

"There's no "I" in team" 

"Yeah, there's no "U" either. So I guess if I'm not on the team, and you're not on the team, nobody's on the God damn team. The team sucks!"


#16
JesusMonroe

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It has about as much of an impact as the first season had, if not even more so. In episode 2,

Spoiler

Compared to how the series has gone so far, that's a lot of different ways the episode can end... Or at least, who will make it to the end.

We don't know how that affects things yet, though. Nick and Alvin can become redshirts for the rest of the episodes until they get killed off for all we know


  • 1

Imagine a group of a hundred motorcycles driving down a freeway. Eventually, they hit a junction. One road goes northwest and the other goes northeast. So one guy, we'll call him S, says, "Let's go northwest!" A mile past the intersection, a semi careens into the group and kills ninety of them. Ten are wounded, but they survive and keep going. Eventually, they hit 10,000 miles. S suddenly has his consciousness thrown into his past body right before the junction. Now, he says, "Let's go northeast!" All 100 bikers survive. Happily ever after, right? But what about the ten, no nine, who went northwest and survived? What happens to the reality they were living? Does it just disappear now that S has changed the past? It's not like only bad things happened on that 10,000 mile journey. Maybe one of them fell in love with a gas station attendant and got her pregnant or maybe one adopted a homeless kid that joined the adventure. That 10,000 mile journey would be full of stories. Romances, farewells, friendships...the loss of those ninety lives is horrible and unfortunate, but what would rewriting their history mean? The nine who survived lived full lives and did the best they could with the hand they were dealt. How could it be right to just erase all that? Isn't that worth something? Is there a point to a world where everything is happy? Are people who struggle for a better life just idiots? Being human is about fighting even when it seems hopeless and finding happiness in a world that hates it. Are you saying that's worthless?


#17
The Walking Shooter

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We don't know how that affects things yet, though. Nick and Alvin can become redshirts for the rest of the episodes until they get killed off for all we know

It really pissed me off the way both Doug and Carley died at the exact point in the story in different playthroughs but I understand that Telltale probably didn't have enough budget to make new scenes, lines. Hopefully they could do something different, and I've only got

Spoiler

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#18
The Walking Shooter

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It really pissed me off the way both Doug and Carley died at the exact point in the story in different playthroughs but I understand that Telltale probably didn't have enough budget to make new scenes, lines. Hopefully they could do something different, and I've only got

Spoiler


Ignore that that was in my second playthrough. My first no optional person survived.
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#19
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I think so far it's been a deliberate storyline choice to remove these sections because the group won't give Clementine a free reign like Lee had, as in their absence is meant to be missed and harbor feelings of resentment towards the adults who underestimate Clem leaving her out of the groups plan making and such. The group Clem is with in the first 2 episodes are consumed by their own problems that are increasing day by day, most of them don't want to waste time talking to a stranger and adolescent.

 

Other than that opportunities to talk one on one with characters and get to know them more is about in line with Season 1 I feel, more would be welcome but the interactions you do have manage to be done decently enough to shape long term impressions about them and they're paced appropriately to be engaging, for me at least.

 

The thing that actually may largely contribute these feelings of frustation is just how tenuous Clem's loyalty to the main group is. Her first encounter with them was extremely negative and there's been few opportunities for them to endear themselves to Clem and the player because of the ongoing problems they've been dealing with back to back. I can understand that frustration completely compared the cast in season 1, but I'm enjoying the way it's going so far, there's an opportunity to steer Clem and the overall narrative in much bigger ways compared to season 1 if the set ups in these first episodes actually deliver in an interesting way, which I have faith they will.


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#20
The Walking Shooter

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I think so far it's been a deliberate storyline choice to remove these sections because the group won't give Clementine a free reign like Lee had, as in their absence is meant to be missed and harbor feelings of resentment towards the adults who underestimate Clem leaving her out of the groups plan making and such. The group Clem is with in the first 2 episodes are consumed by their own problems that are increasing day by day, most of them don't want to waste time talking to a stranger and adolescent.
 
Other than that opportunities to talk one on one with characters and get to know them more is about in line with Season 1 I feel, more would be welcome but the interactions you do have manage to be done decently enough to shape long term impressions about them and they're paced appropriately to be engaging, for me at least.
 
The thing that actually may largely contribute these feelings of frustation is just how tenuous Clem's loyalty to the main group is. Her first encounter with them was extremely negative and there's been few opportunities for them to endear themselves to Clem and the player because of the ongoing problems they've been dealing with back to back. I can understand that frustration completely compared the cast in season 1, but I'm enjoying the way it's going so far, there's an opportunity to steer Clem and the overall narrative in much bigger ways compared to season 1 if the set ups in these first episodes actually deliver in an interesting way, which I have faith they will.


Agree with this. If Clementine becomes trusting to the group and vice versa, I could see friendships building amongst these hubs in future episodes as opposed to the dialogue pieces we get for now. Plus it depends on who survives and whatnot, and what'll be happening in future episodes.
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#21
JesusMonroe

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I miss going up to talk to people and seeing this many options

fc703d3640919935ec86b75afc148d28.png

 

d51a2d15c2967ec12002cf5ccbaef010.png

 

Asking simple questions and just conversing really gave the characters their own voices and personality


  • 0

Imagine a group of a hundred motorcycles driving down a freeway. Eventually, they hit a junction. One road goes northwest and the other goes northeast. So one guy, we'll call him S, says, "Let's go northwest!" A mile past the intersection, a semi careens into the group and kills ninety of them. Ten are wounded, but they survive and keep going. Eventually, they hit 10,000 miles. S suddenly has his consciousness thrown into his past body right before the junction. Now, he says, "Let's go northeast!" All 100 bikers survive. Happily ever after, right? But what about the ten, no nine, who went northwest and survived? What happens to the reality they were living? Does it just disappear now that S has changed the past? It's not like only bad things happened on that 10,000 mile journey. Maybe one of them fell in love with a gas station attendant and got her pregnant or maybe one adopted a homeless kid that joined the adventure. That 10,000 mile journey would be full of stories. Romances, farewells, friendships...the loss of those ninety lives is horrible and unfortunate, but what would rewriting their history mean? The nine who survived lived full lives and did the best they could with the hand they were dealt. How could it be right to just erase all that? Isn't that worth something? Is there a point to a world where everything is happy? Are people who struggle for a better life just idiots? Being human is about fighting even when it seems hopeless and finding happiness in a world that hates it. Are you saying that's worthless?


#22
The Walking Shooter

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Is it kinda sad I can recall these conversations and hear their voices. As much as I like our current cast, the originals were more rich and diverse.
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